![]() While it might look odd, it's pretty powerful to work with, and you don't even have to think about subdivision since the "Detail" slider of the brush will automatically add more geometry as it's needed. In case you're not familiar with Sculptris, here's a screenshot showing a wireframe of the dynamically-subdivided triangulated meshes it generates. Hopefully this will mean that Tomas' simple and user-friendly approach can be applied to the more complex aspects of the ZBrush workflow! So, over on ZBrushCentral, the Pixologic crew have just announced that the author of Sculptris, Tomas Petterson, is making the move from Sweden to California, to swell the ranks of their crazy tools programmers. The author of Sculptris, Tomas Pettersson, has joined the ranks of the Pixologic development team! Many of you may be familiar with the free dynamic sculpting application, Sculptris. ![]()
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